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How to Play the Fantasy Cricket Game?

Fantasy Points System

Type of Points T20/T10 ODI Test
For being part of the Starting XI 2 2 2
For every run scored 0.5 0.5 0.5
Wicket (excluding run-out) 10 12 8
Catch 4 4 4
Caught & Bowled 14 16 12
Stumping / Run-out (direct) 6 6 6
Dismissal for duck (batsmen, wicket-keeper and all-rounders) -2 -3 -4

Bonus Point

Type of Points T20/T10 ODI Test
Every boundary hit 0.5 0.5 0.5
Every six hit 1 1 1
Half century 4 2 2
Century 8 4 4
Maiden over 4 2 NA
4 wickets 4 2 2
5 wickets 8 4 4

Economy Rate

Type of Points T20/T10 ODI Test
Applicable for players bowling minimum overs 2 Overs 5 Overs NA
Between 6 and 5 runs per over 1 NA
Between 4.99 and 4 runs per over 2 NA
Below 4 runs per over 3 NA
Between 9 and 10 runs per over -1 NA
Between 10.1 and 11 runs per over -2 NA
Above 11 runs per over -3 NA
Between 4.5 and 3.5 runs per over 1 NA
Between 3.49 and 2.5 runs per over 2 NA
Below 2.5 runs per over 3 NA
Between 7 and 8 runs per over -1 NA
Between 8.1 and 9 runs per over -2 NA
Above 9 runs per over -3 NA

Strike Rate (Except Bowlers)

Type of Points T20/T10 ODI Test
Applicable for players batting minimum balls 10 balls 20 balls NA
Between 60 and 70 runs per 100 balls -1 NA
Between 50 and 59.9 runs per 100 balls -2 NA
Below 50 runs per 100 balls -3 NA
Between 50 and 60 runs per 100 balls -1 NA
Between 40 and 49.9 runs per 100 balls -2 NA
Below 40 runs per 100 balls -3 NA

Note

  • The player you choose to be your Fantasy Sports Team’s Captain will receive 2 times the points
  • The Vice-Captain will receive 1.5 times the points for his performance
  • Strike rate scoring is applicable only for strike rate below 70 runs per 100 balls

How to Play the Fantasy Football Game?

Fantasy Points System

Attack

Type of Points Points
Goal Scored by Forward 4
Goal Scored by Midfielder 5
Goal scored by Defender 6
Goal scored by GK 7
Assists 3
Passing accuracy above 90% (min 10 passes) 2
Passing accuracy between 80-89% (min 10 passes) 1
Passing accuracy between 70-79% (min 10 passes) 0.5
Shots on Goal 0.5
Key Pass 1
Missed Penalties -3
Own Goals -3

Defense

Type of Points Points
Blocked Shots 1
Fouls Committed -0.5
Defender's Clean sheet 2.5

Goalkeeper

Type of Points Points
Clean Sheet 4
Saved Penalty Shots 5
Save 1
2 or more Goals Conceded -3

Penalty

Type of Points Points
Red Cards -5
Yellow Cards -1
Dangerous Play -1

Others

Type of Points Points
For playing 60 minutes or more 2
For playing less than 60 minutes 0.5

Note

  • The player you choose to be your Fantasy Sports Team’s Captain will receive 2 times the points
  • The Vice-Captain will receive 1.5 times the points for his performance

 

Attack

 

Goal Scored

While this one may seem obvious, different governing bodies have different rules and Leagueadda usually works with the relevant people to reflect their official decisions on goalscorers.

Assists

The final pass or pass-cum-shot leading to the recipient of the ball scoring a goal.

Passing accuracy

This is simply a formula where Successful passes are divided by Total attempted passes in whichever combination of passes is selected.

Usually, pass completion excludes crosses.

Crosses are usually treated separately and Crossing success is the percentage of successful crosses out of the total attempted.

Shots on Goal

Any goal attempt that:

a)   Goes into the net regardless of intent.

b)   Would have gone into the net but for being stopped by a goalkeeper's save.

c)   Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).

d)   Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.

e)   Shots blocked by another player, who is not the last-man, are not counted as shots on target.

f)   This excludes own goal.

Key Pass

A pass/cross that is instrumental in creating a goal-scoring opportunity, for example a corner or free-kick to a player who then assists an attempt, a chance-creating through ball or cross into a dangerous position.

Missed Penalties

A penalty shot that goes wide of the goal or over the crossbar.

Own Goals

Own goal conceded.

 

Defense

 

Blocked Shots

Blocked shots are those shots which are blocked by the defender.

Fouls Committed

Fouls committed by the defender.

Defender's Clean sheet

A Defender player who does not concede a goal for the full match (player must play 90 minutes).

 

Goalkeeper

 

Clean Sheet

No goals conceded in the game (player must play 90 minutes).

Saved Penalty Shots

A penalty that was saved by the goalkeeper.

Save

A goalkeeper preventing the ball from entering the goal with any part of his body.

2 or more Goals Conceded

More than 2 goals conceded in the game by the Goalkeeper.

 

Penalty

 

Red Cards

Red card awarded.

Yellow Cards

Yellow cards awarded.

Dangerous Play

Foul for play which could cause serious injury to an opponent.

 

Others

 

For playing 60 minutes or more

If the player is in field for 60 minutes or more.

For playing less than 60 minutes

If the player is in field for 59:59 minutes or less.

How to Play the Fantasy Kabaddi Game?

Fantasy Points System

Offense

Type of Points Points
A successful raid point by a raider 3
A successful raid point by a All Rounder 4
A successful raid point by a Defender 5
Super raid by any player 3
A raid bonus by a Raider 1
A raid bonus by a All Rounder 2
A raid bonus by a Defender 3
An unsuccessful raid by any player -1

Defense

Type of Points Points
A successful tackle by a Raider 5
A successful tackle by a All Rounder 4
A successful tackle by a Defender 3
A successful super tackle by any player 3
Unsuccessful tackle by any player -2

Play

Type of Points Points
A player making the starting 7 2
A player being substituted 1
Pushing All Out (Starting 7) 2
Getting All Out  (Starting 7) -1

Penalty

Type of Points Points
Red Card -5
Yellow Card -2
Green Card -1

Note

  • The player you choose to be your Fantasy Sports Team’s Captain will receive 2 times the points.
  • The Vice-Captain will receive 1.5 times the points for his performance.
  • Points for substitutes will be considered only for the first time the player enters the field of play.
  • Points for super tackle will be added to the points of a successful tackle (points for successful tackle + 3 pts for super tackle).
  • Similarly for super raid, points will be added to the points of a successful raid (points for successful raid + 3 pts for super raid).
  • Points for raid will be given to the raider for every opponent he gets out or puts out.
  • Points for pushing all out will only be considered for players who are part of the starting 7.
  • Points for getting all out will only be considered for players who are part of the starting 7.
  • If a player receives any card, he will continue to get negative (for Getting All Out) and positive (for Pushing All out) points.
  • Points deducted for red card include deduction for yellow card and green card. Similarly, points deducted for yellow card include deductions for green card.
  • Any event during extra time will be considered for awarding points.
  • LeagueAdda reserves the right to change these criteria whenever required.

 

Offense

 

Successful Raid

The player must chant of “Kabaddi” before crossing the mid line and continue to do so until he returns to his own side. Once into the rival half, the player must touch on any of the opposition players present on the mat and must cross his foot over what is called the Baulk line to fetch the point.

Unsuccessful Raid

An Unsuccessful Raid occurs when a raider cannot score any points (or loses points) during a raid.

Super Raid

A Super Raid is when a player successfully gets 3 or more players of the opposition out in a single raid all whilst repeatedly chanting the word “Kabaddi”.

Raid Bonus

The bonus point comes into effect only when there are 6 or more defenders on the mat. It requires the raider to cross the bonus line with one foot touching the mat inside that line while the other foot is not grounded outside that mat area, chanting the word “Kabaddi”.

 

Defense

 

Successful Tackle

A Successful Tackle is when the opposition player successfully tackles the raider and prevents him from going back to his half.

Unsuccessful Tackle

When a player misses to tackle the opposition raider, it is considered as an unsuccessful tackle.

 

Play

 

Team

Each team has minimum of 10 players and a maximum of 12 players in its match-day playing squad. 7 Players shall take the ground at a time and the remaining 3 to 5 Players shall be substitutes. Players making the playing 7 (Starters) will be awarded a fixed point.

Substitution

Each team can make 5 substitutes. Each substitute will be awarded a fixed point. Substituted Players can be re-substituted by utilizing one of the remaining substitute chances out of the total 5 number of substitutions allowed in a match.

Pushing All Out

When a player pushes the entire opposition team out, all the players (part of starting 7) of his team will be awarded the points.

Getting All Out

Points of all the players in the opposition team (part of starting 7) which is getting out will be deducted.

 

Penalty

 

Green Cards

Green cards awarded.

Yellow Cards

Yellow cards awarded.

Red Cards

Red cards awarded.


* Data is supplied by our third-party service providers and once it has been marked as final will not be changed.
We will not enter into a discussion around any of the statistics used to calculate this score for any individual match.